Please tap on a game icon to view some of the work I've completed
   
   
   
         
   
   
The Game
Cricket Kid was a game I designed based on various popular casual / hyper casual games at the time.
The aim of the project was to create a game that was made:
- With a small team - In this case there were 4 of us on the main team, with a couple of people helping here and there with audio, store assets and other little bits
- In a short period of time - This one took a few months (hard to be exact as team members were pulled onto other project here and there)
- For a specific audience - We aimed this game at the Indian market due to them being cheap to acquire via UA and having a huge following of Cricket
- Using adverts as the primary monetisation model - We started with having interstitials after each turn, as well as rewarded ads for improving earnings. I'd hoped to revisit and add more in time.
The aim of the game itself is to perfectly time when you hit the cricket ball so as to hit it as far as possible, achieving high score for hitting it further. Each hit will reward you with Coins, which can be spent to improve your:
- Power - This would allow you to hit the ball harder, and therefore further
- Bounce - When the ball landed you could tap to make it bounce harder and move further
- Offline Earnings - This would reward you for returning to the game more and more after a period of time
As you increase your shot distance you will begin to reach new area of the map, starting in a Cricket Stadium in India and moving across the world, seeing many landmarks including the Eiffel Tower, Taj Mahal, Sydney Opera house and Big Ben (as well as many more). Each time you reach a new location you will be rewarded an item of clothing for your character to wear, with the clothing often reflecting the location you have reached.
My Work
Following on from Cooking Merge I pushed for the same team to work on another, more ambitious game based on the same approach; finding a popular game that's performing well and recreate it with our own theme. Once I'd put forward the suggestion I begin to find the other games and break down what was good about them and what we could do without. Once the idea for the game was realised I then had to begin breaking down the economy and rebuilding it for our own purpose.
As the foundations of the game came together I then continued with the usual game related designs, with the highlights as follows:
- Define the countries the player would visit, at what milestone, and what rewards they'd get for reaching it
- The balance of the economy, to make the player feel sufficiently rewarded while also ensuring the game will take them a long time to complete
- Creating the specific level pieces the player would hit the ball over, as well as where to place milestone and what other little intricacies to add
- Using UX knowledge to create UI mockups and flows of how the game would be played by the player, so the artist could create the screens and the programmer could implement them
- Creating specific breakdowns of when we'd want audio and SFX in the game, and what we'd want
- Designing the Store screenshots / video and the text to be shown on them
All in all it was a fantastic learning experience with a really polished end product that was enjoyable to make. To this day it's getting good download numbers and I regularly push for us to create multiple UA campaigns to promote it and see what it can really do!