Please tap on a game icon to view some of the work I've completed

                             

The Game

Lemmings was the big game in the studio at the time so there were many more people at the time, and I was less experienced so this is the only project where I didn't have a Lead role. At the time I was on another project, which was cancelled by the clients, and I am now back on V2 (so I can't mention it). For this reason I helped with the initial setup of Lemmings and was around to offer input and help out here and there, but I wasn't long on it full time before other obligations came about.
With lemmings being a known and loved brand we were aiming at the following markers:

The aim of the game is to guide the Lemmings to the level exit without them dying. Lemmings will walk in a direction until directed otherwise, so it's up to the player to give them the tools to build, dig, float and block, in an effect to get all of them safely to the end. Once here they would be "saved", and their total was used to reach new worlds on their journey to a new home. On top of the completion of the levels. there is also:

A big draw to the game is the fact the Tribes (the Lemmings characters you can unlock) are loosely based on various really world people, ranging from politicians, actors, singers and footballers, all the way to Greek gods, earthly elements and planets!


             

My Work

The work I did on Lemmings varies across multiple features, from helping define the high level gameplay and initial mechanics, down to the low level mockups and flow diagrams of certain screens and features.

The above 3 screenshots are mockups created by me for the initial FTUE (First Time User Experience), which was one of my early jobs on the project, and is where we would teach the player the very basic fundamentals of gameplay so they understand what the aim is and how to achieve it. I did around 6 different versions of the FTUE, totalling around 200 mockups, as we refined it to the final version above that you will still see in the game today. The steps I took for the FTUE creation were as follows:

The game has now been out for a few years and is still being played, enjoyed and updated regularly by the team. I will soon add more of the work I completed before, including the daily spinner, the main monetisation option and the meta game progression.


      


Free Web Hosting